TeamGenius uses weights as part of the calculation method for the TeamGenius score, which ranks players within a Scoring Form and overall for an Assessment. You can modify the weights to give certain Eval Criteria and Scoring Forms higher weight than others based on your priorities.

By default, all weights are distributed evenly as you build your Assessment. You can modify the default weights as you define your Scoring Forms and Eval Criteria. These default weights are applied to all Player Pools. When working with your results, you can override these default weights for all Player Pools, or for each individual Player Pool.

Weights are defined as a set of relative values. Then TeamGenius computes the weight percentages for you. This process applies to Scoring Form and Eval Criterion default weights, and for weight overrides. Here's how it works:

By default, all items get a weight of 100. As you define your list of items, all items have even weights because they all have a value of 100. The weights are calculated as a percentage of the overall sum of weight values. For example, if 2 items are created, then each has a weight of 100. The overall sum is 2x100=200, giving each a weight percentage of 100/200 = 50%.

If we want Gameplay to be weighted at 60% and Skills at 40%, we could do this by simply modifying the weight values to 60 and 40, which results in the same percentage weights:

But that's not the only way to get the 60/40 weighting we're looking for. If you kept Gameplay at 100, you can simply set Skills to 66 (2/3 of 100) and you get the same result.

Likewise, we could set Skills at 60 and Gameplay at 90, or 20 and 30. We get the same result as long as the Skills weight value is 2/3 of the Gameplay value. This process works the same no matter how many items we are defining weights for.

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